The version of the game posted on itch has significant bug where the game's UI breaks if it is not played on a screen that is in a 16:9 aspect ratio. Sorry about that, haven't bothered fixing the bug after posting the game back in 2021.
A quick google search yields that the mac you're using has a screen with an aspect ratio of 16:10. Playing the game in fullscreen in the browser may force a non-16:9 aspect ratio, consequently breaking the game.
Try playing the browser version in non-full screen, it may help, though I'm not completely sure.
Interesting game, but very luck-based. Probability can doom the player in turret selection, turret placement (sometimes Railgun IIIs appear within range of the spawn point), and upgrade availability. Also, given that ships can't be replaced (ever-more-expensive upgrades notwithstanding), the difficulty ramps up too quickly for me to enjoy this.
We have some ideas for new content, but we can't promise anything just yet! We might do a YouTube devlog type video breaking down TAG's development though.
← Return to game
Comments
Log in with itch.io to leave a comment.
m1 macbook pro, playing on browser. Can't place second node as it's behind ui.
The version of the game posted on itch has significant bug where the game's UI breaks if it is not played on a screen that is in a 16:9 aspect ratio. Sorry about that, haven't bothered fixing the bug after posting the game back in 2021.
A quick google search yields that the mac you're using has a screen with an aspect ratio of 16:10. Playing the game in fullscreen in the browser may force a non-16:9 aspect ratio, consequently breaking the game.
Try playing the browser version in non-full screen, it may help, though I'm not completely sure.
Interesting game, but very luck-based. Probability can doom the player in turret selection, turret placement (sometimes Railgun IIIs appear within range of the spawn point), and upgrade availability. Also, given that ships can't be replaced (ever-more-expensive upgrades notwithstanding), the difficulty ramps up too quickly for me to enjoy this.
Thank you for the feedback!
Great game, very addictive too!
Cheers, Tatu
Starting at around Wave 66, sometimes waves are empty (no enemies and no credit drop will spawn).
Balancing is a bit whack, but fun to exploit. Although there is only really one effective upgrade strategy. (HP + Firerate)
Also it's possible to start the next phase without placing any waypoints. (which gives no money, but also allows to delay game over indefinitely)
Amazing game!
Only thing I'd want out of this is more variety in upgrade choices (and possibly a reduction of the upgrades' massively scaling costs)
Cool game, but I can't see some of the screen
Shame to hear that. The game has some problems with the camera and some aspect resolutions. We will look into fixing this in the future!
I cant even place my second node in the tutorial >:(
same >:( S
Amazing Game! Can't wait for more content; this is a refreshing idea executed brilliantly.
We have some ideas for new content, but we can't promise anything just yet! We might do a YouTube devlog type video breaking down TAG's development though.
Thanks for playing! ❤️
Very well made
Thank you!
Challenging, innovative, a really great game! Missile Command meets Defense Grid!
Thank you so much! 😊
Really funny and original game, love the stetic
❤️❤️❤️
This is extremely awesome! One of the best! 5 out of 5!
Really happy to hear that! :)