TAG: Tower Attack Game
TAG: Tower Attack Game
TAG is a flip on the Tower Defense genre where the player is the one ATTACKING towers! Plan your paths well and choose your upgrades wisely, TAG gets increasingly difficult with every new round. Every run of TAG is unique: you will face new challenges and make new builds every time you play!
Core Features
- Unique Tower Attack Gameplay in the Tower Offence genre
- Retro-futuristic Neon Genesis Evangelion-inspired aesthetics
- Endless Roguelike gameplay with high-replay value
- Numerous viable strategies to experiment with
Your path. Your strategy.
Place your paths anywhere, the screen is the limit!
Execute your plans.
Deploy your strategy, put your plan to the test!
Upgrade your convoy.
Choose your playstyle, adapt your tactics!
Credits:
Esko Evtyukov
Game Design, Production, Programming, Technical Art
Ilmari Hirvonen
Game Design, Composition, SFX, Programming
Daniel Meerson
Art Assets
Beacchi (@BeaBrando)
Writing Help
Special Thanks
Leevi Patama, Caffeine (the compound)
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.7 out of 5 stars (15 total ratings) |
Authors | Sugar Potato, carrotsYay |
Genre | Strategy |
Made with | Unity, Bfxr, GIMP |
Tags | Deck Building, Endless, Mouse only, Roguelike, Sci-fi, Singleplayer, Tactical, Tower Defense, Turn-based, Turn-Based Combat |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | Interactive tutorial, One button |
Links | Steam |
Development log
- Development shelved indefinitely.Feb 13, 2024
- TAG in 2023, Sneak Peeks & the 2024 Demo Release DateDec 26, 2023
- TAG 1.0.1 RELEASED - minor updateJul 04, 2023
- Wishlist us on Steam! - ~Please?~Jun 06, 2023
- WE WON AN AWARD!! - Stay tuned for more TAG in the future!May 18, 2023
- TAG 1.0 RELEASEDJun 07, 2022
Comments
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Interesting game, but very luck-based. Probability can doom the player in turret selection, turret placement (sometimes Railgun IIIs appear within range of the spawn point), and upgrade availability. Also, given that ships can't be replaced (ever-more-expensive upgrades notwithstanding), the difficulty ramps up too quickly for me to enjoy this.
Great game, very addictive too!
Cheers, Tatu
Starting at around Wave 66, sometimes waves are empty (no enemies and no credit drop will spawn).
Balancing is a bit whack, but fun to exploit. Although there is only really one effective upgrade strategy. (HP + Firerate)
Also it's possible to start the next phase without placing any waypoints. (which gives no money, but also allows to delay game over indefinitely)
Amazing game!
Only thing I'd want out of this is more variety in upgrade choices (and possibly a reduction of the upgrades' massively scaling costs)
Cool game, but I can't see some of the screen
Shame to hear that. The game has some problems with the camera and some aspect resolutions. We will look into fixing this in the future!
I cant even place my second node in the tutorial >:(
same >:( S
Amazing Game! Can't wait for more content; this is a refreshing idea executed brilliantly.
We have some ideas for new content, but we can't promise anything just yet! We might do a YouTube devlog type video breaking down TAG's development though.
Thanks for playing! ❤️
Very well made
Thank you!
Challenging, innovative, a really great game! Missile Command meets Defense Grid!
Thank you so much! 😊
Really funny and original game, love the stetic
❤️❤️❤️
This is extremely awesome! One of the best! 5 out of 5!
Really happy to hear that! :)